Solving problems for the entertainment industry
There was a post a few months ago that had me thinking. Entertainment is still a field that crypto hasn’t truly disrupted yet (with regards to quality, in-house, exclusive pictures like a decentralized Netflix).
I'm aware of a few projects that are working on enabling streaming on-chain, but I don't see how this would be able to scale in any appreciable manner. Rather than streaming the content, would it be possible to host the video itself off-chain on a server, but allow on-chain trading of the "rights" to view the show/movie within the app?
As far as problems that this could solve (if the technology could support it), the core proposition is disintermediation. Rather than big content owners like YouTube/Netflix getting all the profits, more of that profit goes directly to the content owner/film producer. This in turn means we wouldn't have to use an ad-based model and could charge a *much* lower monthly rate than services like Netflix (say, $1USD vs $8.99). Currently, creators are being rewarded less, advertising time (or subscription price) keeps going up, and directors are inherently censored as they have to conform to production agencies.
Also, could AMM/liquidity pools be used to provide value directly to the creator? If every subscriber was given 5 coins to spend, and the platform allows the creator to easily launch a liquidity pool, the "value" of each pool is directly tied to the viewership and the amount of trading that is done within the pool. Thus, directors that produce the highest quality content are naturally selected-for on the platform. Theoretically, this could enable the next Game of Thrones or Witcher to naturally emerge in a self-fueled flywheel.
Where are the holes in this theory?
submitted by /u/OldAreola
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