The global blockchain gaming market is presently anticipated to be valued at over $21 billion, while investments in the GameFi sector last year exceeded $3.6 billion

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The global blockchain gaming market is presently anticipated to be valued at over $21 billion, while investments in the GameFi sector last year exceeded $3.6 billion

The web3 gaming industry leaves a lot to be desired for the average gamer who has spent the last ten or more years playing polished AAA goods on consoles and PC. Downloading browser extensions, navigating various blockchain networks and managing cryptocurrency wallets and token exchanges are a little more difficult than simply picking up a joypad.

Because of this, I was unsure if all of this would be too hard for a player to deal with and keep him from engaging in NFT games if he were just beginning to play them. What do you believe?

The global blockchain gaming market is presently anticipated to be valued at over $21 billion, while investments in the GameFi sector last year exceeded $3.6 billion.

Video games undoubtedly modify the playing field, and I believe that the typical player would easily adjust to the novel terms and features they contain.

Especially game developers now have a wealth of resources at their disposal to help them manage blockchain games even if they have no prior knowledge. Altura, for instance, enables you to include blockchain-backed assets in your projects without any prior knowledge of web3.

Do you think the GameFi industry needs to provide titles that the average gamer would choose to play independent of the financial incentive for Web3 gaming to become broadly adopted?

The web3 gaming scene is undergoing a seismic upheaval, transitioning from play-to-earn to play-and-earn.

submitted by /u/Carefulip
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