Is the blockchain Metaverse too salesy for mass adoption?

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Is the blockchain Metaverse too salesy for mass adoption?

The other day I fired up The Sandbox with excitement about its potential. As someone leading the game development team, I always like to spy on similar projects.

Right away when playing I was accosted by an NPC asking me to buy an alpha pass to Sandbox for $1000 plus.

I decided to ignore him and carry on, and I realized the entire spawn was a market for NFTs.

I started a gaming clan 8 years ago with the objective of studying the Metaverse. I've had the privilege of really being embedded in the gaming community, and I've discovered a few things.

  1. Gamers hate to pay for a game more than once
    1. — If you're going to charge for the game itself, you better make the rest of it free
    2. — If the game is free then you can add microtransactions provided you're not too pushy about it
  2. Gamers hate to be sold
    1. — Gamers play games to escape from real life, being accosted for money on a regular basis totally takes them out of the relaxing experience they came for.

I genuinely believe that the Metaverse will arise out of a gaming world because games have an incredible power to break the ice between people. Unfortunately, many of the attempts at the Metaverse I see today lack a reason to stay or will drive gamers away by being too salesy.

So my question to you is, is blockchain really the “game changer” for the Metaverse, or is something else necessary?

If you enjoy talking about these topics, I am running a Metaverse discussion event in Discord in 3 hours: https://discord.gg/2sVsZ6NC6B

https://discord.gg/WjrgmeCy?event=915301063094059028 << Event link.

submitted by /u/RedEagle_MGN
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